The Portrayal of Gender in Video Games: Skimpy Representation
Date
2016-05
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Abstract
This thesis focuses on how gender is portrayed in popular video games, and aims to determine whether or not there is a friendly atmosphere for both genders in the gaming world. A mixed-mode approach was used, including auto-ethnographic research and a content analysis of three video games. By entering the gaming community, research could be done on Dragon Age Inquisition, Mortal Kombat X, and FIFA 16. The results show that video games reproduce a sexist environment by creating an under representation and sexualization of female characters, and by not placing value in feminine traits.
Description
Thesis completed in partial fulfillment of the requirements for the Alfred University Honors Program.
Type
Thesis
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Keywords
Honors thesis, Video games, Sexism, Gender